![]() ![]() The battle code needs to be completely restructured, but that could be snatched in part from UT99 if there is motivation to. The treasure hunt code works perfectly fine online already. I got the Xbox 360 controller functionality to work properly now, though I have to do a bit more coding in order to improve the controls (The invert option effects Jazz's Forwards/Backwards movement, but the camera's Pitch movement is always inverted) If I do figure out the model part at some point (Maybe someone can help out?), the first thing I would most probably do is to reanimate Jazz's model and add more animations, maybe even enhance the model itself in order to make it look better (I'll be honest with you, the model isn't exactly. I don't know, I can't do it at the moment, so weapons and enemies will have to wait. There are a lot of other Dream Cells in the code actually, but none of them work properly besides the three available ones in the actual demo ( Normal, Ice and Fire ).Īdding models to the game is just. The first thing I will do later on to expand the game's content like that is to get some of the other Dream Cells to work. I remember trying to get some sort of patch like that to work, but I couldn't for some reason, did it use some sort of server that is no longer up? (Sorry, I'm not actually that much into the whole online web functionality stuff)Īs for truly expanding the game - In short, the chances are great. other weapons or enemies?Īlright, I changed the title, hopefully this works better. Asking as someone who has no experience with UTK and such at all: what are the chances of being able to add stuff that truly expands the game, e.g. I take issue with the thread title, since it's not the first Jazz 3 patch - there was a lot of work done to get its multiplayer mode functional, back in the day - but otherwise this all looks good. I also accept criticism, so don't hesitate to speak your thoughts! ![]() If you come across problems in this patch (And you will), please let me know about any of them, because if by some chance i missed those, I may fix them. ** How to install (In case if someone had any problems with this.):Įxtract the package in your game directory and replace all the files (If it doesn't ask you if you want to replace them, you're doing it wrong). You can test a lot of those there, if you want to! The Q map is a test map I created for testing various gameplay features. To load this map, open the Console with "~" (Tilde) and type "open q" (Or q.unr). ![]() ![]() The package also includes a new map called "Q.unr" The complete lists of changes and to-dos are included in the ReadMe.txt file! * More balanced gameplay (Still working on this though). * Greater level of detail in many of the maps. I won't work on more of these, but everyone is free to edit and improve on top of my work! You can distribute this anywhere and anyhow you like (My content, that is, not Jazz3D itself), but please do credit me. On top of that, it does some important design changes and adds greater level of detail to not only the levels, but also the gameplay and overall look.ġ.3 is the final release of this patch. The Jazz Jackrabbit 3D Enhancement Patch is supposed to fix most of the game's problems and revive some of it's unfinished parts. Yes, there is an actual download, and yes, this patch does change more than just details in levels. ![]()
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